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Stylised Roguelike Environment
Stylised Roguelike Environment

Working as an environment artist during 2020-21 as part of a team engaging in Tranzfuser, I was responsible for the level and aesthetic design of a roguelike indie game.

With a setting which merged ancient Norse mythology and sci-fi elements, I designed and developed modular assets to construct the environmental segments which made up the procedural levels. These stylised assets were modelled and textured in Blender, and imported and assembled within Unity

This project explored modelling, lighting and material generation of stylised modular assets for the rapid production of small game levels and integration into a procedural framework.

The game is available in our team's itch page: https://featherskull-studios.itch.io/tribulation

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