Developed with Unreal Engine 5 and Blender, this environment was created to push my skills further at creating hard surface scenes and game environments from start to finish. Developed over roughly 5 weeks, I created all assets used in this scene from scratch, including meshes, textures, VFX and lighting.
Designed as an industrial sci-fi scene, this project allowed for many opportunities for environmental storytelling as much as technical research and development.
Using a blockout stage to assess basic scene structure and composition, proxy assets were developed to allow modularity and resource efficiency. These basic assets were then modelled with further detail, and a set of trim sheets were developed to allow easier texture reuse.