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Sci-Fi Reactor Environment
Wall element modular assets

Wall element modular assets

Machine element modular assets

Machine element modular assets

Progress shots from blockout to completed scene

Progress shots from blockout to completed scene

Trim sheets created for the walls, floors and machinery

Trim sheets created for the walls, floors and machinery

Asset wireframes

Asset wireframes

Sci-Fi Reactor Environment

Developed with Unreal Engine 5 and Blender, this environment was created to push my skills further at creating hard surface scenes and game environments from start to finish. Developed over roughly 5 weeks, I created all assets used in this scene from scratch, including meshes, textures, VFX and lighting.

Designed as an industrial sci-fi scene, this project allowed for many opportunities for environmental storytelling as much as technical research and development.

Using a blockout stage to assess basic scene structure and composition, proxy assets were developed to allow modularity and resource efficiency. These basic assets were then modelled with further detail, and a set of trim sheets were developed to allow easier texture reuse.

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